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Shanshan He
Shanshan He
Level Artist @Ubisoft Massive and Tencent
Beijing, China

Summary

Hello, my name is Shanshan. I am currently working as Level Artist at Ubisoft Massive.

I am a highly motivated environment artist who's incredibly dedicated in game development. My passion in game environment creation includes environment texturing, modeling, composition and set dressing. I possess a wide range of skills of creating AAA quality environment. I have solid understanding of game arts and AAA workflows. My artistic expertise and technical ability enable me to work closely with game designers and concept artist to create visually stimulating content that will intensify game playability. I believe creativity, dedication and high standards is the only way to free our imagination in the creative world.

You can reach me at shanshan_he@outlook.com

Demo Reel
https://vimeo.com/252620255

LinkedIn
https://www.linkedin.com/in/shanshan-he-cg/

Skills

3D ModelingEnvironment ModelingLightingTexturing

Software proficiency

Unreal Engine
Unreal Engine
Snowdrop
Snowdrop
ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine

Productions

    • Video Game
      Avatar
    • Year
      2024
    • Role
      Level/Environment Artist
    • Company
      Ubisoft Massive
    • Video Game
      The Division II 'Warlords of New York'
    • Year
      2020
    • Role
      Level/Environment Artist
    • Company
      Ubisoft Massive

Experience

  • Senior Level Artist at Tencent
    Beijing, CN
    April 2022 - March 2024

  • Environment/Level Artist at Ubisoft Massive
    Malmö
    August 2018 - Present

    The Division 2 - Open World Team

    * Creation of high quality assets and scenes

    * Scene management and performance optimization

    * Developing the player experience together with Level Designers

  • Environment Artist at Serebrum Lab
    Freelance
    March 2018 - August 2018

    * Set dressing and world building

    * Generate new materials and textures

    * Create lighting environments for exteriors, interiors and cutscenes

    [ShadowCore] is a VR multiplayer 1st person shooter set in a dystopian cyberpunk reality.

  • 3D Artist at The Chimerical Era VR
    Los Angeles, United States of America
    October 2017 - March 2018

    * Props modeling and texturing

    [The Chimerical Era] is a steampunk immersive storytelling VR experience. Exhibited on VRLA 2018.

    Official site:

    https://www.thechimericalera.com/