Hello, my name is Shanshan. I am currently working as Level Artist at Ubisoft Massive.
I am a highly motivated environment artist who's incredibly dedicated in game development. My passion in game environment creation includes environment texturing, modeling, composition and set dressing. I possess a wide range of skills of creating AAA quality environment. I have solid understanding of game arts and AAA workflows. My artistic expertise and technical ability enable me to work closely with game designers and concept artist to create visually stimulating content that will intensify game playability. I believe creativity, dedication and high standards is the only way to free our imagination in the creative world.
You can reach me at shanshan_he@outlook.com
Demo Reel
https://vimeo.com/252620255
The Division 2 - Open World Team
* Creation of high quality assets and scenes
* Scene management and performance optimization
* Developing the player experience together with Level Designers
* Set dressing and world building
* Generate new materials and textures
* Create lighting environments for exteriors, interiors and cutscenes
[ShadowCore] is a VR multiplayer 1st person shooter set in a dystopian cyberpunk reality.
* Props modeling and texturing
[The Chimerical Era] is a steampunk immersive storytelling VR experience. Exhibited on VRLA 2018.
Official site:
https://www.thechimericalera.com/